Year 1:Content design tools and techniques; designing for usability 1; programming concepts and practice; introduction to personal development planning for creative computing; computer architecture; logic and sets; add+vantage. Year 2: Designing for usability 2; digital media technology 1; group project; interactive programming; pervasive systems and hardware; XML technologies. Year 3: Digital media technology 2; media production; interactive pervasive computing; creative technology project; censors, sensor networks and pervasive applications; add+vantage.
Форма обучен.
Начало
Продолж.
Дневное
сентябрь
Кол-во лет: 3
Дневное
сентябрь
Кол-во лет: 4
Students develop skills in object-oriented programming; an understanding of the principles of usability and human-computer interaction; and an appreciation of the complexity of managing image data banks; students apply these skills to problems in the creative arts; to the creation of applications delivered over the internet, and to the development of embedded systems that are found increasingly in sensor devices and as part of wireless networks; students explore the rapidly developing fields of digital imaging; pervasive computing; interactive television; robotics and animatronics.
Безопасный студенческий город Ковентри находится всего в часе езды на поезде от Лондона и в 45 минутах от Оксфорда. Дорога на поезде до Бирмингема займет не более 20 минут.
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