2 000 +

успешных поступлений

в 500 +

университетов и бизнес-школ мира

в 30 +

странах работают после учебы наши выпускники

Государственная школа кинематографии и телевидения, MA, Computer Games Design and Development

Core topics include game theory, game mechanics, genre studies and gameplay formulation, as well as the essentials of concept design, presentation and pitching, game pre-production and prototyping; the design strand develops topics such as interactive storytelling, scenario scripting, non-linear story generation, and game world specification; art and animation coveres all aspects of game asset development including non-linear and behavioural animation, interactive objects and entities, environment design and 3-dimensional modelling and animation; essential business know-how such as market research, the development lifecycle, testing and quality assurance, product promotion and marketing; as well as ancilliary subjects such as sound and music for games; all students take a programming and technology primer to gain a working knowledge of the technical aspects of contemporary computer games development.

Вступительные требования

We are looking for people with original ideas, a mix of creative and technical skills and the ability to manage projects effectively; background in the arts, games or other media; a good working knowledge of digital technology is essential for this course; 1st degree or equivalent experience and a portfolio of creative work of any kind, with a short critical review of a game title and a brief outline of the type of game project the students wish to undertake.
 
Форма обучен. Начало Продолж.
Дневное январь Кол-во лет: 1
The course takes a sophisticated approach to game narrative and draws on lessons from other creative industries, particularly film and television; the programme integrates 3 crucial game development disciplines: Game design; game production and game art/animation; students undertake core modules in all areas before specialising in 1; game design and development, from both creative and commercial standpoints are studied and students move from practical projects in concept design, development, pitching and production to full-scale design and production of playable prototypes.

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