Areas of study include: 2-dimensional computer graphics; 3-dimensional computer graphics; systems modelling; data communications; introduction to object oriented programming; problem solving and logical reasoning; information technology systems building; computer games technology; multimedia; comparative languages; networking; information technology project management; dissertation/project and research: in the final year students are expected to take an idea generated by a member of academic staff and demonstrate their ability to develop it further using the skills and knowledge obtained during the degree programme.
Форма обучен.
Начало
Продолж.
Дневное
сентябрь
Кол-во лет: 3
Computer graphics is relevant to both industry and academia and is growing in importance; the application area is wide ranging and embraces: modelling; simulation; visualisation; user interaction; presentation graphics; computer games; virtual reality; computer generated imagery for film and television; the student is given opportunities to combine 2-dimensional and 3-dimensional technology to create applications such as games or virtual reality; the programme builds the student’s skills to: work in a relevant application area; use existing graphics packages to create stills and animation; interpret existing graphics code; create new graphics programmes; the course structure is designed to promote flexibility and allow for change in award during year 1; there is a significant element of practical work, which is essential for a deep understanding of the subject and is a requirement for future employment.